[SPIGOT-4237] 1.13 Trees cut off at some points Created: 07/Aug/18  Updated: 21/Aug/18  Resolved: 07/Aug/18

Status: Resolved
Project: Spigot
Component/s: None
Affects Version/s: None
Fix Version/s: None

Type: Bug Priority: Major
Reporter: Alex Mercer Assignee: Unassigned
Resolution: Incomplete Votes: 0
Labels: Generation, chunkgen
Environment:

Architecture: x86_64

Model name: AMD Opteron(tm) Processor 4334

Ram: 32Gb

Java Version: 8

Linux version 3.14.32

Ubuntu 16.04.5 LTS

 

Dedicated Server by SoYouStart


Attachments: PNG File 2018-08-06_18.58.31.png     PNG File image-2018-08-21-14-16-51-074.png    
Version: git-Spigot-1503de9-200b239 (MC: 1.13) (Implementing API version 1.13-R0.1-SNAPSHOT)
Guidelines Read: Yes

 Description   

Looking around the world I see these odd discrepancies with trees, most noticeable using worldedit //regen (I asked the dev about it and he said it was a bukkit bug)



 Comments   
Comment by FreeWall [ 21/Aug/18 ]

I can confirm this issue, I don't use WorldEdit/WorldBorder, it's caused by default world generator.

CraftBukkit version git-Spigot-fe3ab0d-bfb9131 (MC: 1.13) (Implementing API version 1.13-R0.1-SNAPSHOT)

Comment by md_5 [ 07/Aug/18 ]

(If you're wondering why this is the case, it's because trees cross chunk borders. So if a tree has its "roots" in one chunk, but you then regenerate another chunk, the tree will be wiped out, but since the chunk with the tree "roots" was not regenerated, it will not grow back into the chunk you regenerated.)

There's no way to fix this when you're regenerating only a single chunk.

Comment by md_5 [ 07/Aug/18 ]

As for regen, I don't think that's easily fixable.
Terrain decoration isn't meant to run unless it can also go into the surrounding chunks.

I'll add a note to the documentation about it.
If you or someone else has a fix feel free to propose it.

Comment by Alex Mercer [ 07/Aug/18 ]

Hmm thats odd, heres my plugin list:

 

CoreProtect, WorldEdit, PlaceholderAPI, WorldGuard, ProtocolLib, PowerlessLamps, VoxelSniper, RidableDolphins, FeatherBoard, Zenchantments, mcMMO, CS-CoreLib, Vault, BloodInMinecraft, CrazyEnchantments, HyperDrive, ArmorStandTools, AnimatedNames, Clickssentials, HeadDatabase, Citizens, TradeMe, CT-Core, Slimefun, FurnitureLib, SlimefunLuckyBlocks, SoulJars, DiceFurniture, RPG-Discovery, Essentials, Towny, ExtraHeads, PrivateStorage, CMI, ChestTerminal, CitizensCMD, WG-Operations, WorldGuardExtraFlags, VentureChat, SelectionVisualizer

Comment by md_5 [ 07/Aug/18 ]

World looks fine at both those coords.

Comment by Alex Mercer [ 07/Aug/18 ]

Sorry, all you have to do to reproduce it is either //regen or go to these coords on this seed:

 

Seed: -1411370035

Coords: X=1043, Z=550

 

More Coords: X=1284, Z=757

Comment by md_5 [ 07/Aug/18 ]

No reproduction steps (seed + coordinates of affected map).

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