[SPIGOT-3036] Seed Customization should also cover Ocean Monuments and Slime chunks Created: 25/Jan/17  Updated: 26/Jan/17  Resolved: 26/Jan/17

Status: Resolved
Project: Spigot
Component/s: None
Affects Version/s: None
Fix Version/s: None

Type: New Feature Priority: Minor
Reporter: taleden Assignee: Unassigned
Resolution: Fixed Votes: 0
Labels: None


 Description   

The "Further Seed Customisation" patch (https://hub.spigotmc.org/stash/projects/SPIGOT/repos/spigot/browse/CraftBukkit-Patches/0107-Further-Seed-Customisation.patch) provides necessary tools for server operators to prevent the discovery of their world seeds via the weakness of the pRNG used to position villages and scattered features (temples, huts, igloos).

However, Ocean Monuments and Slime spawning chunks suffer from exactly the same weakness; both have their own hard-coded seed values (10387313 and 987234911, respectively) which should also be made configurable. Woodland Mansions and Nether Fortresses do not require this protection because their structure generation rules make it impossible to identify the specific chunk in which the structure spawning began.


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