[SPIGOT-3021] Incorrect lightLevelFromSky() for blocks. Created: 18/Jan/17 Updated: 18/Jan/17 Resolved: 18/Jan/17 |
|
Status: | Resolved |
Project: | Spigot |
Component/s: | None |
Affects Version/s: | None |
Fix Version/s: | None |
Type: | Bug | Priority: | Major |
Reporter: | sync667 | Assignee: | Unassigned |
Resolution: | Invalid | Votes: | 0 |
Labels: | blocks, bug | ||
Environment: |
CraftBukkit version git-Spigot-7d78b81-775f1e1 (MC: 1.11.2) (Implementing API version 1.11.2-R0.1-SNAPSHOT) Debian 8 Java 8 |
Description |
I try to use function lightLevelFromSky() on block. Basiclly function return always 0 same with normal getLightLevel(). Only get > 0 when block is connected direct with torch and then all results are hight and sometimes when they are just above a torch.
|
Comments |
Comment by sync667 [ 18/Jan/17 ] |
Ohh ok i understand, but maybe some notation in docs to this method so other won't miss the point of what they can achieve with it. Thanks @md_5 like always |
Comment by md_5 [ 18/Jan/17 ] |
The sky light on a block will be always be 0. |
Comment by sync667 [ 18/Jan/17 ] |
I need to check if any block face in on sky light. So i was wondering if methods above check that on all faces because thinks it should. But what is a difference of this: player.getLocation().getBlock().getLightFromSky() with this player.getTargetBlock((Set<Material>) null, 6).getLocation().getBlock().getLightFromSky(). When we use location class so nothing should different. |
Comment by md_5 [ 18/Jan/17 ] |
You probably want: Block.getRelative( BlockFace.UP).getLightFromSky() |
Comment by sync667 [ 18/Jan/17 ] |
player.sendMessage("LO5:" + player.getLocation().getBlock().getLightFromSky()); - works player.sendMessage("LO:" + player.getTargetBlock((Set<Material>) null, 6).getLightFromSky()); - not |
Comment by sync667 [ 18/Jan/17 ] |
Edit: If i will use method form block model not accessed from event it's works. So just when i use for ex. BlockPlaceEvent and getBlock and then light level it's won't work. |