[SPIGOT-2993] Guardian damage rates too high Created: 07/Jan/17  Updated: 07/Jan/17  Resolved: 07/Jan/17

Status: Resolved
Project: Spigot
Component/s: None
Affects Version/s: None
Fix Version/s: None

Type: Bug Priority: Minor
Reporter: Daniel Anderson Assignee: Unassigned
Resolution: Cannot Reproduce Votes: 0
Labels: bug, entity, guardians, spigot, world
Environment:

Private dedicated running Towny, Pex, EnchantsPlus, and more, run on Linux.

Environment for viewing:
Protection 8, Unbreaking 8, Projectile Protection 8, Thorns 6, and extraEnchants(Soulbound 1, Rejuvination 2, Regeneration 3, Nightvision 1)


Plugin: n/a

 Description   

Problem #1: No matter if you hit them, or are in creative mode post being in survival mode(And getting aagro of the mobs), the guardians will constantly have the "aggro beam" on you.

It will only let up if you get out of their sight, or let them despawn by some sort of other creature remover plugin.

Also, the amount of damage which it's doing seems a little bit larger than usual. With protection 8 unbreaking 8, etc. As described in the Environment, it still does 1- 1 1/2 hearts each tick, and doesn't let go. As far as I can remember, it used to stop it's beam after one hit, then reposition.



 Comments   
Comment by md_5 [ 07/Jan/17 ]

I cannot reproduce the guardian beam after switching to creative either.

Comment by md_5 [ 07/Jan/17 ]

You should also be reproducing on a server with no plugins.

Comment by md_5 [ 07/Jan/17 ]

Please compare to 1.11.2 vanilla and provide full steps to reproduce including all commands.

Comment by Daniel Anderson [ 07/Jan/17 ]

Originally for damage rates, hence the title, my apologies. It is primarily about the neverending aggro of the mobs now.

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