[SPIGOT-2692] Entities rendered invisible on /tp Created: 23/Sep/16 Updated: 24/Sep/16 Resolved: 23/Sep/16 |
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Status: | Resolved |
Project: | Spigot |
Component/s: | None |
Affects Version/s: | None |
Fix Version/s: | None |
Type: | Bug | Priority: | Minor |
Reporter: | SlimeDog | Assignee: | Unassigned |
Resolution: | Incomplete | Votes: | 0 |
Labels: | 1.10, bug, entity | ||
Environment: |
Spigot 1.10.2 latest version: CraftBukkit version git-Spigot-570526c-c1b529e (MC: 1.10.2) |
Description |
If I move via tp between locations in the same world, some entities are rendered invisible. If I teleport to a different world and back, the entities are visible. There are two locations of interest: the world spawn point (WSP), created by MV; and my world home (MWH), created by Essentials /sethome. When I first enter the world at MWH, using /home MWH, there are six entities present close to hand: five sitting tame wolves and one boat (all placed long ago). The following recipe renders them invisible:
The effect occurs in the "original" world and in other worlds created by MV. It occurs using both /minecraft:tp or /essentials:tp or /tp (aliased to minecraft:tp in commands.yml). There is no console or log output to suggest anything amiss. I believe this issue has occurred for some time, at least since Spigot/MC 1.10.x, and possibly since 1.9.x. It did not occur in Spigot/MC 1.8.x. I should have reported in sooner, but I assumed others were aware of it, and that it would be resolved. Apologies. I would be happen to allow access to my test server to demonstrate the issue, if that would be useful. |
Comments |
Comment by SlimeDog [ 24/Sep/16 ] |
Searching for client bugs. MC-65040 seems a plausible explanation: https://bugs.mojang.com/browse/MC-65040. It was reported in 1.8, and appears to be unresolved to date. I am running ChunkLoaderX https://www.spigotmc.org/resources/chunkloaderx.19471/. However, the issue occurs with ChunkLoaderX enabled or disabled. |
Comment by SlimeDog [ 23/Sep/16 ] |
It could be a client issue, but I'm not seeing why moving between the two locations, versus with a change of worlds between them, would change the rendering. However... I'm on a Mac. How might I isolate it to the client? There are no (relevant) errors in the client log. I have access to a PC elsewhere; I'll test it there when I have the opportunity. |
Comment by md_5 [ 23/Sep/16 ] |
Please prove this isn't a client bug. |