[SPIGOT-2690] Chunk Loading/Unloading does not work correctly Created: 22/Sep/16 Updated: 12/Oct/16 Resolved: 12/Oct/16 |
|
| Status: | Resolved |
| Project: | Spigot |
| Component/s: | None |
| Affects Version/s: | None |
| Fix Version/s: | None |
| Type: | Bug | Priority: | Minor |
| Reporter: | Serge Humphrey | Assignee: | Unassigned |
| Resolution: | Cannot Reproduce | Votes: | 0 |
| Labels: | Chunk, ChunkUnloadEvent, Loading, broken, correctly, does, function, getChunkAt, isLoaded, load, not, work | ||
| Environment: |
bukkit 1.10.2 |
||
| Description |
|
Spigot/bukkit's chunk loading system is does not function as intended. Chunks cannot be kept loaded by cancelling a ChunkUnloadEvent. This is strange because if there is a redstone clock on the chunk, the chunk will stay loaded if the event is cancelled. However, if all ChunkUnloadEvent's are cancelled, then the chunks will remain active. I used a minecart to test this. |
| Comments |
| Comment by md_5 [ 12/Oct/16 ] |
|
I cannot see either of the behaviours you are describing. Please double check the source for isLoaded |