[SPIGOT-2427] Damage to Zombies is less than should be Created: 16/Jun/16 Updated: 10/Jul/16 Resolved: 10/Jul/16 |
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Status: | Resolved |
Project: | Spigot |
Component/s: | None |
Affects Version/s: | None |
Fix Version/s: | None |
Type: | Bug | Priority: | Minor |
Reporter: | Zedadias Wick | Assignee: | Unassigned |
Resolution: | Fixed | Votes: | 1 |
Labels: | 1.10, 1.9.4, damage |
Attachments: |
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Description |
Damage taken by Zombies appears to be less than it should be. Easiest way to test this is with a smite 5 diamond axe. In vanilla hitting a zombie would kill it in one hit, but in spigot it would take 2 hits. In my testing, in 1.9.4, I used the client-side mod ToroHealth Damage Indicators to show the health of the mob after each hit. (If the mob died, then I could only state the maximum hearth of the mob as the damage done): spigot diamond sword: vanilla diamond sword: In 1.10 that mod does not work, so I have instead used two plugins to show the damage, CombatIndicator(https://www.spigotmc.org/resources/combatindicator.5834/) and RPGHealthIndicator(https://www.spigotmc.org/resources/rpg-health-indicator.21185/): Diamond Axe w/ Smite 5: 0.22 left, shown to do 21.5 damage for comparison, a Diamond Axe w/ Smite 5 vs Skeleton: 0 left, show to do 21.5 damage Images attached of tests in 1.10 spigot. |
Comments |
Comment by WolfezzBlazer [ 04/Jul/16 ] |
Can confirm on 1.10.2 |