[SPIGOT-2208] Lag with (getTileEntities) - Light value calculations causing lag Created: 23/Apr/16  Updated: 10/Dec/16  Resolved: 10/Dec/16

Status: Resolved
Project: Spigot
Component/s: None
Affects Version/s: None
Fix Version/s: None

Type: Bug Priority: Minor
Reporter: Tara Martin Assignee: Unassigned
Resolution: Incomplete Votes: 2
Labels: entity, event
Environment:

Linux


Plugin: Worldguard

 Description   

Polling tile entities requires light value to be calculated, which is causing CPU lag.

Craftbook Plugin

Worldguard profiling :
http://paste.enginehub.org/cDVzL.profile



 Comments   
Comment by md_5 [ 10/Dec/16 ]

Links dead

Comment by FatherWh0 [ 12/May/16 ]

My server has been suffering the same problem as seen here.
https://timings.spigotmc.org/?url=16186480

Paper was able to fix the issue.
https://timings.spigotmc.org/?url=16186480

Comment by Tara Martin [ 23/Apr/16 ]

seriously it's a minecraft issue.. Damn im sorry if it is .. One of the worldguard devs told me to post here ;D

Comment by Frank Wu [ 23/Apr/16 ]

And is this relevant to https://hub.spigotmc.org/stash/projects/SPIGOT/repos/spigot/commits/4789f3fe6c51b8990181707a12a8dc8b7074a18c ?

Comment by Frank Wu [ 23/Apr/16 ]

This is a Minecraft issue, I saw this on their issue tracker. (anyone link plz)

Comment by Black Hole [ 23/Apr/16 ]

Looks like light calculation is loading neighbor chunks, too.

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