[SPIGOT-2208] Lag with (getTileEntities) - Light value calculations causing lag Created: 23/Apr/16 Updated: 10/Dec/16 Resolved: 10/Dec/16 |
|
Status: | Resolved |
Project: | Spigot |
Component/s: | None |
Affects Version/s: | None |
Fix Version/s: | None |
Type: | Bug | Priority: | Minor |
Reporter: | Tara Martin | Assignee: | Unassigned |
Resolution: | Incomplete | Votes: | 2 |
Labels: | entity, event | ||
Environment: |
Linux |
Plugin: | Worldguard |
Description |
Polling tile entities requires light value to be calculated, which is causing CPU lag. Craftbook Plugin Worldguard profiling : |
Comments |
Comment by md_5 [ 10/Dec/16 ] |
Links dead |
Comment by FatherWh0 [ 12/May/16 ] |
My server has been suffering the same problem as seen here. Paper was able to fix the issue. |
Comment by Tara Martin [ 23/Apr/16 ] |
seriously it's a minecraft issue.. Damn im sorry if it is .. One of the worldguard devs told me to post here ;D |
Comment by Frank Wu [ 23/Apr/16 ] |
And is this relevant to https://hub.spigotmc.org/stash/projects/SPIGOT/repos/spigot/commits/4789f3fe6c51b8990181707a12a8dc8b7074a18c ? |
Comment by Frank Wu [ 23/Apr/16 ] |
This is a Minecraft issue, I saw this on their issue tracker. (anyone link plz) |
Comment by Black Hole [ 23/Apr/16 ] |
Looks like light calculation is loading neighbor chunks, too. |