[SPIGOT-1753] ChunkGenerator lighting updates Created: 05/Mar/16 Updated: 23/Jul/21 Resolved: 23/Jul/21 |
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Status: | Resolved |
Project: | Spigot |
Component/s: | None |
Affects Version/s: | None |
Fix Version/s: | None |
Type: | Bug | Priority: | Minor |
Reporter: | Empire92 | Assignee: | Unassigned |
Resolution: | Fixed | Votes: | 0 |
Labels: | 1.9 | ||
Environment: |
java version "1.8.0_60" |
Attachments: |
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Plugin: | PlotSquared |
Description |
Using a created ChunkData object for chunk generation results in lighting issues. `random-light-updates` is enabled. |
Comments |
Comment by Marvin Rieple [ 22/Jul/21 ] |
Made a PR for this: craftbukkit#897 |
Comment by Empire92 [ 19/Mar/16 ] |
@md_5 The exception to this; chunks generated when the world is created don't have lighting issues, and using a populator instead of the ChunkData object do not result in the bad lighting. This is also not really a client side issue since lighting is done server side and sent to the client. |
Comment by Zrips [ 10/Mar/16 ] |
Light updates are not performed when getting close to bugged dark areas. If there is light bug with black spots, in version 1.8 you just need to get close enough for that spot to fix itself. Now its stays black unless you will brake some blocks in that spot, then light update kicks in. Its seams to be client side issue as same thing persists in single player. |
Comment by md_5 [ 05/Mar/16 ] |
Uh what is the issue in this picture? |