Uploaded image for project: 'Spigot'
  1. Spigot
  2. SPIGOT-5255

More Spawn Reasons

XMLWordPrintable

    • Icon: New Feature New Feature
    • Resolution: Fixed
    • Icon: Minor Minor
    • None
    • None
    • n/a
    • Yes

      I would like to suggest a few new spawn reasons (in the CreatureSpawnEvent) that are heavily geared towards new mechanics in MC 1.14

      PILLAGER_OUTPOST: probably needs a better name, but when pillagers spawn at a Pillager outpost. (as per McWiki - Pillagers naturally spawn within a 64×64 block area around pillager outposts.)

      RAID: For when a raider spawns as part of a raid (as per McWiki - Pillagers are able to spawn as part of raids, as the most common mob in one. Raids start when a player enters a village with Bad Omen.)

      ILLAGER_PATROL: For when an Illager spawns due to an Illager Patrol (as per McWiki - 5 pillagers spawn in patrols. Patrols spawn naturally throughout the night but after 5 in-game days. They spawn independently of structures, including villages and illager outposts (i.e. they will still spawn in a "no structures" world).)

       

      Thank you for reading!

            Unassigned Unassigned
            ShaneBee Shane Bee
            Votes:
            3 Vote for this issue
            Watchers:
            3 Start watching this issue

              Created:
              Updated:
              Resolved: