Package net.md_5.bungee.api

# Interface ReconnectHandler

All Known Implementing Classes:
  `AbstractReconnectHandler`

public interface ReconnectHandler

- ## Method Summary

  Modifier and Type
  Method
  Description
  `void`
  `close()`
  Close all connections indicating that the proxy is about to shutdown and all data should be saved.
  `ServerInfo`
  `getServer(ProxiedPlayer player)`
  Gets the initial server name for a connecting player.
  `void`
  `save()`
  Save all pending reconnect locations.
  `void`
  `setServer(ProxiedPlayer player)`
  Save the server of this player before they disconnect so it can be retrieved later.

- ## Method Details

  - ### getServer

    ServerInfo getServer(ProxiedPlayer player)
    Gets the initial server name for a connecting player.
    Parameters:
      `player` - the connecting player
    Returns:
      the server to connect to

  - ### setServer

    void setServer(ProxiedPlayer player)
    Save the server of this player before they disconnect so it can be retrieved later.
    Parameters:
      `player` - the player to save

  - ### save

    void save()
    Save all pending reconnect locations. Whilst not used for database connections, this method will be called at a predefined interval to allow the saving of reconnect files.

  - ### close

    void close()
    Close all connections indicating that the proxy is about to shutdown and all data should be saved. No new requests will be made after this method has been called.