Uses of Interface
net.md_5.bungee.api.connection.ProxiedPlayer
Packages that use ProxiedPlayer
Package
Description
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Uses of ProxiedPlayer in net.md_5.bungee.api
Methods in net.md_5.bungee.api that return ProxiedPlayerModifier and TypeMethodDescriptionabstract ProxiedPlayerGets a connected player via their unique username.abstract ProxiedPlayerGets a connected player via their UUIDMethods in net.md_5.bungee.api that return types with arguments of type ProxiedPlayerModifier and TypeMethodDescriptionabstract Collection<ProxiedPlayer>ProxyServer.getPlayers()Return all players currently connected.abstract Collection<ProxiedPlayer>ProxyServer.matchPlayer(String match) Attempts to match any players with the given name, and returns a list of all possible matches.Methods in net.md_5.bungee.api with parameters of type ProxiedPlayerModifier and TypeMethodDescriptionAbstractReconnectHandler.getServer(ProxiedPlayer player) ReconnectHandler.getServer(ProxiedPlayer player) Gets the initial server name for a connecting player.protected abstract ServerInfoAbstractReconnectHandler.getStoredServer(ProxiedPlayer player) Title.send(ProxiedPlayer player) Send this title configuration to the specified player.voidReconnectHandler.setServer(ProxiedPlayer player) Save the server of this player before they disconnect so it can be retrieved later. -
Uses of ProxiedPlayer in net.md_5.bungee.api.config
Methods in net.md_5.bungee.api.config that return types with arguments of type ProxiedPlayerModifier and TypeMethodDescriptionServerInfo.getPlayers()Get the set of all players on this server. -
Uses of ProxiedPlayer in net.md_5.bungee.api.connection
Subinterfaces of ProxiedPlayer in net.md_5.bungee.api.connectionModifier and TypeInterfaceDescriptioninterfaceRepresents a player physically connected to the world hosted on this server. -
Uses of ProxiedPlayer in net.md_5.bungee.api.event
Methods in net.md_5.bungee.api.event that return ProxiedPlayerModifier and TypeMethodDescriptionCustomClickEvent.getPlayer()Player who clicked.PlayerDisconnectEvent.getPlayer()Player disconnecting.PostLoginEvent.getPlayer()The player involved with this event.ServerConnectedEvent.getPlayer()Player whom the server is for.ServerConnectEvent.getPlayer()Player connecting to a new server.@NonNull ProxiedPlayerServerDisconnectEvent.getPlayer()Player disconnecting from a server.ServerKickEvent.getPlayer()Player being kicked.ServerSwitchEvent.getPlayer()Player whom the server is for.SettingsChangedEvent.getPlayer()Player who changed the settings.Constructors in net.md_5.bungee.api.event with parameters of type ProxiedPlayerModifierConstructorDescriptionCustomClickEvent(ProxiedPlayer player, String id, com.google.gson.JsonElement data) Creates a newCustomClickEventinstance.PlayerDisconnectEvent(ProxiedPlayer player) Creates a newPlayerDisconnectEventinstance.PostLoginEvent(ProxiedPlayer player, ServerInfo target, Callback<PostLoginEvent> done) ServerConnectedEvent(ProxiedPlayer player, Server server) Creates a newServerConnectedEventinstance.ServerConnectEvent(ProxiedPlayer player, ServerInfo target) Deprecated.ServerConnectEvent(ProxiedPlayer player, ServerInfo target, ServerConnectEvent.Reason reason) Deprecated.ServerConnectEvent(ProxiedPlayer player, ServerInfo target, ServerConnectEvent.Reason reason, ServerConnectRequest request) ServerDisconnectEvent(@NonNull ProxiedPlayer player, @NonNull ServerInfo target) Creates a newServerDisconnectEventinstance.ServerKickEvent(ProxiedPlayer player, BaseComponent[] kickReasonComponent, ServerInfo cancelServer) Deprecated.ServerKickEvent(ProxiedPlayer player, BaseComponent[] kickReasonComponent, ServerInfo cancelServer, ServerKickEvent.State state) Deprecated.ServerKickEvent(ProxiedPlayer player, ServerInfo kickedFrom, BaseComponent[] kickReasonComponent, ServerInfo cancelServer, ServerKickEvent.State state) Deprecated.ServerKickEvent(ProxiedPlayer player, ServerInfo kickedFrom, BaseComponent reason, ServerInfo cancelServer, ServerKickEvent.State state) ServerSwitchEvent(ProxiedPlayer player, ServerInfo from) Creates a newServerSwitchEventinstance.SettingsChangedEvent(ProxiedPlayer player) Creates a newSettingsChangedEventinstance.