Package net.md_5.bungee.api.event
package net.md_5.bungee.api.event
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ClassDescriptionAsyncEvent<T>Represents an event which depends on the result of asynchronous operations.Event called when a player sends a message to a server.Event called to represent an initial client connection.Called after a
ProxiedPlayerruns a custom action from a chat event or form submission.Event called to represent a player logging in.Called when the permission of a CommandSender is checked.Called when a player has left the proxy, it is not safe to call any methods that perform an action on the passed player instance.Event called to represent a player first making their presence and username known.Event called when a plugin message is sent to the client or server.Event called as soon as a connection has aProxiedPlayerand is ready to be connected to a server.Event called to represent a player first making their presence and username known.Called when the proxy is queried for status from the server list.Called when somebody reloads BungeeCordNot to be confused withServerConnectEvent, this event is called once a connection to a server is fully operational, and is about to hand over control of the session to the player.Called when deciding to connect to a server.Called when the player is disconnected from a server, for example during server switching.Represents a player getting kicked from a server.Called when a player has changed servers.Called after aProxiedPlayerchanged one or more of the following (client-side) settings: View distance Locale Displayed skin parts Chat visibility Chat colors Main hand side (left or right)Event called when a player uses tab completion.Event called when a backend server sends a response to a player asking to tab-complete a chat message or command.An event which occurs in the communication between two nodes.