Uses of Package
org.bukkit.util
Packages that use org.bukkit.util
Package
Description
The root package of the Bukkit API, contains generalized API classes.
Classes relevant to attributes.
Classes used to manipulate the voxels in a
world
,
including special states.Classes relevant to banner blocks.
Classes dedicated to handling a plugin's runtime configuration.
Interfaces for non-voxel objects that can exist in a
world
, including all players, monsters, projectiles, etc.Events
relating to programmatic state
changes on the server.Classes to facilitate world
Structure
generation.Classes to facilitate plugin handling of
map
displays.Classes to represent the source of a projectile
Classes related to creating or using
structures
without creating Structure
blocks
in the world.Multi and single purpose classes to facilitate various programmatic
concepts.
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Classes in org.bukkit.util used by org.bukkitClassDescriptionHolds the result of searching for a biome.A mutable axis aligned bounding box (AABB).This is a cached version of a server-icon.Deprecated.only for backwards compatibility.The hit result of a ray trace.Holds the result of searching for a structure.Represents a mutable vector.
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Classes in org.bukkit.util used by org.bukkit.attribute
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Classes in org.bukkit.util used by org.bukkit.blockClassDescriptionA vector with a hash function that floors the X, Y, Z components, a la BlockVector in WorldEdit.A mutable axis aligned bounding box (AABB).Deprecated.only for backwards compatibility.The hit result of a ray trace.Represents a mutable vector.A shape made out of voxels.
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Classes in org.bukkit.util used by org.bukkit.block.banner
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Classes in org.bukkit.util used by org.bukkit.configuration
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Classes in org.bukkit.util used by org.bukkit.entityClassDescriptionA mutable axis aligned bounding box (AABB).EulerAngle is used to represent 3 angles, one for each axis (x, y, z).Deprecated.only for backwards compatibility.The hit result of a ray trace.Represents an arbitrary affine transformation.Represents a mutable vector.
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Classes in org.bukkit.util used by org.bukkit.event.block
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Classes in org.bukkit.util used by org.bukkit.event.entity
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Classes in org.bukkit.util used by org.bukkit.event.player
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Classes in org.bukkit.util used by org.bukkit.event.server
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Classes in org.bukkit.util used by org.bukkit.event.worldClassDescriptionA BlockTransformer is used to modify blocks that are placed by structure.A mutable axis aligned bounding box (AABB).A EntityTransformer is used to modify entities that are spawned by structure.
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Classes in org.bukkit.util used by org.bukkit.generator.structure
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Classes in org.bukkit.util used by org.bukkit.map
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Classes in org.bukkit.util used by org.bukkit.projectiles
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Classes in org.bukkit.util used by org.bukkit.structureClassDescriptionA BlockTransformer is used to modify blocks that are placed by structure.A vector with a hash function that floors the X, Y, Z components, a la BlockVector in WorldEdit.
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Classes in org.bukkit.util used by org.bukkit.utilClassDescriptionThe TransformationState allows access to the original block state and the block state of the block that was at the location of the transformation in the world before the transformation started.A vector with a hash function that floors the X, Y, Z components, a la BlockVector in WorldEdit.A mutable axis aligned bounding box (AABB).EulerAngle is used to represent 3 angles, one for each axis (x, y, z).Deprecated.only for backwards compatibility.The hit result of a ray trace.Represents a mutable vector.