Skip navigation links

Bukkit 1.12-R0.1-SNAPSHOT API

Bukkit, the plugin development framework.

See: Description

Packages 
Package Description
org.bukkit
More generalized classes in the API.
org.bukkit.advancement  
org.bukkit.attribute  
org.bukkit.block
Classes used to manipulate the voxels in a world, including special states.
org.bukkit.block.banner  
org.bukkit.boss  
org.bukkit.command
Classes relating to handling specialized non-chat player input.
org.bukkit.command.defaults
Commands for emulating the Minecraft commands and other necessary ones for use by a Bukkit implementation.
org.bukkit.configuration
Classes dedicated to handling a plugin's runtime configuration.
org.bukkit.configuration.file
Classes dedicated facilitating configurations to be read and stored on the filesystem.
org.bukkit.configuration.serialization
Classes dedicated to being able to perform serialization specialized for the Bukkit configuration implementation.
org.bukkit.conversations
Classes dedicated to facilitate direct player-to-plugin communication.
org.bukkit.enchantments
Classes relating to the specialized enhancements to item stacks, as part of the meta data.
org.bukkit.entity
Interfaces for non-voxel objects that can exist in a world, including all players, monsters, projectiles, etc.
org.bukkit.entity.minecart
Interfaces for various Minecart types.
org.bukkit.event
Classes dedicated to handling triggered code executions.
org.bukkit.event.block
Events relating to when a block is changed or interacts with the world.
org.bukkit.event.enchantment
Events triggered from an enchantment table.
org.bukkit.event.entity
Events relating to entities, excluding some directly referencing some more specific entity types.
org.bukkit.event.hanging
org.bukkit.event.inventory
Events relating to inventory manipulation.
org.bukkit.event.painting
Events relating to paintings, but deprecated for more general hanging events.
org.bukkit.event.player
Events relating to players.
org.bukkit.event.server
Events relating to programmatic state changes on the server.
org.bukkit.event.vehicle
org.bukkit.event.weather
Events relating to weather.
org.bukkit.event.world
Events triggered by various world states or changes.
org.bukkit.generator
Classes to facilitate world generation implementation.
org.bukkit.help
Classes used to manipulate the default command and topic assistance system.
org.bukkit.inventory
Classes involved in manipulating player inventories and item interactions.
org.bukkit.inventory.meta
The interfaces used when manipulating extra data can can be stored inside item stacks.
org.bukkit.map
Classes to facilitate plugin handling of map displays.
org.bukkit.material
Classes that represents various voxel types and states.
org.bukkit.material.types  
org.bukkit.metadata
Classes dedicated to providing a layer of plugin specified data on various Minecraft concepts.
org.bukkit.permissions
Classes dedicated to providing binary state properties to players.
org.bukkit.plugin
Classes specifically relating to loading software modules at runtime.
org.bukkit.plugin.java
Classes for handling plugins written in java.
org.bukkit.plugin.messaging
Classes dedicated to specialized plugin to client protocols.
org.bukkit.potion
Classes to represent various potion properties and manipulation.
org.bukkit.projectiles
Classes to represent the source of a projectile
org.bukkit.scheduler
Classes dedicated to letting plugins run code at specific time intervals, including thread safety.
org.bukkit.scoreboard
Interfaces used to manage the client side score display system.
org.bukkit.util
Multi and single purpose classes to facilitate various programmatic concepts.
org.bukkit.util.io
Classes used to facilitate stream processing for specific Bukkit concepts.
org.bukkit.util.noise
Classes dedicated to facilitating deterministic noise.
org.bukkit.util.permissions
Static methods for miscellaneous permission functionality.

Bukkit, the plugin development framework.

The documentation is for developing plugins and is split into the respective packages for each subject matter. This documentation does not cover running a server, contributing code back to the project, or setting up a workspace. Working knowledge of the Java language is a prerequisite for developing plugins.

For basic plugin development, see the plugin package. It covers the basic requirements of a plugin jar.

For handling events and triggered code, see the event package.

Skip navigation links

Copyright © 2017. All rights reserved.