Package org.bukkit.tag
Class DamageTypeTags
java.lang.Object
org.bukkit.tag.DamageTypeTags
Vanilla
DamageType
tags
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Field Summary
Modifier and TypeFieldDescriptionstatic final Tag
<DamageType> Vanilla tag representing damage types which always hurt enderdragons.static final Tag
<DamageType> Vanilla tag representing damage types which always kill armor stands.static final Tag
<DamageType> Vanilla tag representing damage types which cause maximum fall damage.static final Tag
<DamageType> Vanilla tag representing damage types which always trigger silverfish.static final Tag
<DamageType> Vanilla tag representing damage types which avoid guardian thorn damage.static final Tag
<DamageType> Vanilla tag representing damage types which originate from hot blocks.static final Tag
<DamageType> Vanilla tag representing damage types which burn armor stands.static final Tag
<DamageType> Vanilla tag representing damage types which bypass armor.static final Tag
<DamageType> Vanilla tag representing damage types which bypass cooldowns.static final Tag
<DamageType> Vanilla tag representing damage types which bypass effects.static final Tag
<DamageType> Vanilla tag representing damage types which bypass enchantments.static final Tag
<DamageType> Vanilla tag representing damage types which bypass invulnerability.static final Tag
<DamageType> Vanilla tag representing damage types which bypass resistance.static final Tag
<DamageType> Vanilla tag representing damage types which bypass shields.static final Tag
<DamageType> Vanilla tag representing damage types which bypass wolf armor.static final Tag
<DamageType> Vanilla tag representing damage types which can break armor stands.static final Tag
<DamageType> Vanilla tag representing damage types which damage helmets.static final Tag
<DamageType> Vanilla tag representing damage types which ignite armor stands.static final Tag
<DamageType> Vanilla tag representing all drowning damage types.static final Tag
<DamageType> Vanilla tag representing all explosion damage types.static final Tag
<DamageType> Vanilla tag representing all fall damage types.static final Tag
<DamageType> Vanilla tag representing all fire damage types.static final Tag
<DamageType> Vanilla tag representing all freezing damage types.static final Tag
<DamageType> Vanilla tag representing all lightning damage types.static final Tag
<DamageType> Vanilla tag representing damage types which originate from mace smashes.static final Tag
<DamageType> Vanilla tag representing damage types which are from player attacks.static final Tag
<DamageType> Vanilla tag representing damage types which originate from projectiles.static final Tag
<DamageType> Vanilla tag representing damage types which do not cause entities to anger.static final Tag
<DamageType> Vanilla tag representing damage types which do not cause an impact.static final Tag
<DamageType> Vanilla tag representing damage types which do not cause knockback.static final Tag
<DamageType> Vanilla tag representing damage types which cause entities to panic.static final Tag
<DamageType> Vanilla tag representing environmental damage types which cause entities to panic.static final String
Internal use only.static final Tag
<DamageType> Vanilla tag representing damage types which witches are resistant to.static final Tag
<DamageType> Vanilla tag representing damage types which withers are immune to. -
Method Summary
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Field Details
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DAMAGES_HELMET
Vanilla tag representing damage types which damage helmets. -
BYPASSES_ARMOR
Vanilla tag representing damage types which bypass armor. -
BYPASSES_SHIELD
Vanilla tag representing damage types which bypass shields. -
BYPASSES_INVULNERABILITY
Vanilla tag representing damage types which bypass invulnerability. -
BYPASSES_COOLDOWN
Vanilla tag representing damage types which bypass cooldowns.
Note: this can be null unless a datapack add values to this tag because vanilla not has any values for this. -
BYPASSES_EFFECTS
Vanilla tag representing damage types which bypass effects. -
BYPASSES_RESISTANCE
Vanilla tag representing damage types which bypass resistance. -
BYPASSES_ENCHANTMENTS
Vanilla tag representing damage types which bypass enchantments. -
IS_FIRE
Vanilla tag representing all fire damage types. -
IS_PROJECTILE
Vanilla tag representing damage types which originate from projectiles. -
WITCH_RESISTANT_TO
Vanilla tag representing damage types which witches are resistant to. -
IS_EXPLOSION
Vanilla tag representing all explosion damage types. -
IS_FALL
Vanilla tag representing all fall damage types. -
IS_DROWNING
Vanilla tag representing all drowning damage types. -
IS_FREEZING
Vanilla tag representing all freezing damage types. -
IS_LIGHTNING
Vanilla tag representing all lightning damage types. -
NO_ANGER
Vanilla tag representing damage types which do not cause entities to anger. -
NO_IMPACT
Vanilla tag representing damage types which do not cause an impact. -
ALWAYS_MOST_SIGNIFICANT_FALL
Vanilla tag representing damage types which cause maximum fall damage. -
WITHER_IMMUNE_TO
Vanilla tag representing damage types which withers are immune to. -
IGNITES_ARMOR_STANDS
Vanilla tag representing damage types which ignite armor stands. -
BURNS_ARMOR_STANDS
Vanilla tag representing damage types which burn armor stands. -
AVOIDS_GUARDIAN_THORNS
Vanilla tag representing damage types which avoid guardian thorn damage. -
ALWAYS_TRIGGERS_SILVERFISH
Vanilla tag representing damage types which always trigger silverfish. -
ALWAYS_HURTS_ENDER_DRAGONS
Vanilla tag representing damage types which always hurt enderdragons. -
NO_KNOCKBACK
Vanilla tag representing damage types which do not cause knockback. -
ALWAYS_KILLS_ARMOR_STANDS
Vanilla tag representing damage types which always kill armor stands. -
CAN_BREAK_ARMOR_STAND
Vanilla tag representing damage types which can break armor stands. -
BYPASSES_WOLF_ARMOR
Vanilla tag representing damage types which bypass wolf armor. -
IS_PLAYER_ATTACK
Vanilla tag representing damage types which are from player attacks. -
BURN_FROM_STEPPING
Vanilla tag representing damage types which originate from hot blocks. -
PANIC_CAUSES
Vanilla tag representing damage types which cause entities to panic. -
PANIC_ENVIRONMENTAL_CAUSES
Vanilla tag representing environmental damage types which cause entities to panic. -
IS_MACE_SMASH
Vanilla tag representing damage types which originate from mace smashes. -
REGISTRY_DAMAGE_TYPES
Internal use only.- See Also:
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