- All Implemented Interfaces:
Nested Class Summary
AbstractHorse horse, float power)(
Method SummaryModifier and TypeMethodDescription
()Returns the Entity involved in this event
()Gets the power of the jump.
()Gets the cancellation state of this event.
(boolean cancel)Deprecated.horse jumping was moved client side.
(float power)Deprecated.horse jumping was moved client side.
isCancelledpublic boolean isCancelled()Description copied from interface:
CancellableGets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
setCancelled@Deprecated public void setCancelled(boolean cancel)Deprecated.horse jumping was moved client side.Description copied from interface:
CancellableSets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.
getEntityDescription copied from class:
EntityEventReturns the Entity involved in this event
getPowerpublic float getPower()Gets the power of the jump.
Power is a value that defines how much of the horse's jump strength should be used for the jump. Power is effectively multiplied times the horse's jump strength to determine how high the jump is; 0 represents no jump strength while 1 represents full jump strength. Setting power to a value above 1 will use additional jump strength that the horse does not usually have.
Power does not affect how high the horse is capable of jumping, only how much of its jumping capability will be used in this jump. To set the horse's overall jump strength, see
- jump strength
setPower@Deprecated public void setPower(float power)Deprecated.horse jumping was moved client side.Sets the power of the jump.
Jump power can be set to a value above 1.0 which will increase the strength of this jump above the horse's actual jump strength.
Setting the jump power to 0 will result in the jump animation still playing, but the horse not leaving the ground. Only canceling this event will result in no jump animation at all.
power- power of the jump