Specific BlockData classes relevant to only a given block or set of blocks.
Interface Summary Interface Description Bamboo'leaves' represents the size of the leaves on this bamboo block. BedSimilar to
Bisected, 'part' denotes which half of the bed this block corresponds to.
Beehive'honey_level' represents the amount of honey stored in the hive. Bell'attachment' denotes how the bell is attached to its block. BrewingStandInterface to the 'has_bottle_0', 'has_bottle_1', 'has_bottle_2' flags on a brewing stand which indicate which bottles are rendered on the outside. BubbleColumn'drag' indicates whether a force will be applied on entities moving through this block. Cake'bites' represents the amount of bites which have been taken from this slice of cake. Campfire'signal_fire' denotes whether the fire is extra smokey due to having a hay bale placed beneath it. Chain Chest'type' represents which part of a double chest this block is, or if it is a single chest. Cocoa CommandBlock'conditional' denotes whether this command block is conditional or not, i.e. Comparator'mode' indicates what mode this comparator will operate in. CoralWallFan DaylightDetector'inverted' denotes whether this daylight detector is in the inverted mode, i.e. DispenserSimilar to
Powerable, 'triggered' indicates whether or not the dispenser is currently activated.
Door'hinge' indicates which hinge this door is attached to and will rotate around when opened. EnderChest EndPortalFrame'eye' denotes whether this end portal frame has been activated by having an eye of ender placed in it. FarmlandThe 'moisture' level of farmland indicates how close it is to a water source (if any). Fence Firemd_5's mixtape. Furnace Gate'in_wall" indicates if the fence gate is attached to a wall, and if true the texture is lowered by a small amount to blend in better. GlassPane Grindstone HopperSimilar to
Powerable, 'enabled' indicates whether or not the hopper is currently activated.
Jigsaw'orientation' is the direction the block is facing. Jukebox'has_record' is a quick flag to check whether this jukebox has a record inside it. Ladder Lantern'hanging' denotes whether the lantern is hanging from a block. Leaves'persistent' indicates whether or not leaves will be checked by the server to see if they are subject to decay or not. Lectern'has_book' is a quick flag to check whether this lectern has a book inside it. NoteBlock'instrument' is the type of sound made when this note block is activated. Observer Piston'extended' denotes whether the piston head is currently extended or not. PistonHead'short' denotes this piston head is shorter than the usual amount because it is currently retracting. RedstoneRailA type of minecart rail which interacts with redstone in one way or another. RedstoneWallTorch RedstoneWire'north', 'east', 'south', 'west' represent the types of connections this redstone wire has to adjacent blocks. Repeater'delay' is the propagation delay of a repeater, i.e. RespawnAnchor'charges' represents the amount of times the anchor may still be used. Sapling'stage' represents the growth stage of a sapling. Scaffolding'bottom' indicates whether the scaffolding is floating or not. SeaPickle'pickles' indicates the number of pickles in this block. Sign Slab'type' represents what state the slab is in - either top, bottom, or a double slab occupying the full block. Snow'layers' represents the amount of layers of snow which are present in this block. Stairs'shape' represents the texture and bounding box shape of these stairs. StructureBlock'mode' represents the different modes in which this structure block may operate. Switch TechnicalPiston'type' represents the type of piston which this (technical) block corresponds to. TNT'unstable' indicates whether this TNT will explode on punching. TrapDoor Tripwire'disarmed' denotes that the tripwire was broken with shears and will not subsequently produce a current when destroyed. TripwireHook TurtleEgg'hatch' is the number of turtles which may hatch from these eggs. WallThis class encompasses the 'north', 'east', 'south', 'west', height flags which are used to set the height of a wall. WallSign
Enum Summary Enum Description Bamboo.LeavesBamboo leaf size. Bed.PartHorizontal half of a bed. Bell.AttachmentWhat the bell is attached to. Chest.TypeType of this chest block. Comparator.ModeThe mode in which a comparator will operate in. Door.HingeThe hinge of a door. Jigsaw.OrientationThe directions the Jigsaw can be oriented. RedstoneWire.ConnectionThe way in which a redstone wire can connect to an adjacent block face. Slab.TypeThe type of the slab. Stairs.ShapeThe shape of a stair block - used for constructing corners. StructureBlock.ModeOperating mode of a structure block. Switch.Face Deprecated. TechnicalPiston.TypeDifferent piston variants. Wall.HeightThe different heights a face of a wall may have.